Post by Imikocha on Oct 16, 2017 18:26:33 GMT -6
Proposal for ETN expansion into 'Esports' and 'Ingame Items Market'.
Join the ICO here: my.electroneum.com/join/B8FF2C
BTC donations: 33aXzFWTfXV6grNNsNS8Ao9jsCosQBn7mx
Stage 1 - (Embed the ETN economy into 'Gamers Market')
Aim 1: To create a marketplace for gamers to exchange their 'ingame items' (skins/boosts/gametime etc) for ETN.
>Marketplace can expand and bridge to 'out of game items' promoted by sponsors (Razor, Intell, Nvidea, AMD, MSi etc).
>ETN can be used to buy 'ingame items' - ETN Crypto acts as a currency of exchange for all market items listed.
Aim 2: To expand the marketplace into a gambling broker for esports events - ETN is wagered, or 'ingame items' to abide by gambling laws for minors.
See example; csgolounge.com/
>Age verification can lock/unlock betting type; ingame items/ETN (this creates robust 'ingame item' market trade, driven by players while simultaneously participating in the same liquidity of the match gambled on by ETN stakers).
>Include "stickers" of professional esport players and teams that are currently used as a means of revenue for esport teams and players (more revenue than the millions of dollars in prize money each year).
See example: csgostash.com/stickers/tournament (these are individual player stickers).
Stage 2. - (Capture Esports liquidity and funnel through ETN).
Aim 1: Host 3 minor tournaments each in EU, US, and Asia Pacific regions offering a sponsorship contract (perhaps ETN salary).
>Make the contract out to a 'Team Franchise' that players are signing on to - this is to maintain control of replacing individual players in order to put the best foot forward if need be. It happens with all the big franchised teams.
Aim 2: Qualify to a major event like 'ESL' 'Dreamhack' or 'ELeague' (Huge, fkn Huge coverage worldwide - and a target audience for the marketplace).
dreamhack.com/
www.eslgaming.com/
www.eleague.com/#s8xZNTOWRgqn
>Teams would need to bootcamp to prepare for a major qualifier, A semi decent team can go pro fairly easy with the right support behind it, most teams got to the big stage for the first time while still saving for flight tickets and accommodation.
Aim 3: Host a new 'Major' as ETN, prizes and fees will be issued and received in ETN crypto. ETN market sells official tournament merchandise.
>Sponsors for the ETN esports Major can list products exclusively on the ETN marketplace during the event. The event attracts traffic to the marketplace via the gambling aspect.
>Sponsors and investment gamblers provide the funds, players provide the entertainment, and it all funnels through the ETN economy.
Join the ICO here: my.electroneum.com/join/B8FF2C
BTC donations: 33aXzFWTfXV6grNNsNS8Ao9jsCosQBn7mx
Stage 1 - (Embed the ETN economy into 'Gamers Market')
Aim 1: To create a marketplace for gamers to exchange their 'ingame items' (skins/boosts/gametime etc) for ETN.
>Marketplace can expand and bridge to 'out of game items' promoted by sponsors (Razor, Intell, Nvidea, AMD, MSi etc).
>ETN can be used to buy 'ingame items' - ETN Crypto acts as a currency of exchange for all market items listed.
Aim 2: To expand the marketplace into a gambling broker for esports events - ETN is wagered, or 'ingame items' to abide by gambling laws for minors.
See example; csgolounge.com/
>Age verification can lock/unlock betting type; ingame items/ETN (this creates robust 'ingame item' market trade, driven by players while simultaneously participating in the same liquidity of the match gambled on by ETN stakers).
>Include "stickers" of professional esport players and teams that are currently used as a means of revenue for esport teams and players (more revenue than the millions of dollars in prize money each year).
See example: csgostash.com/stickers/tournament (these are individual player stickers).
Stage 2. - (Capture Esports liquidity and funnel through ETN).
Aim 1: Host 3 minor tournaments each in EU, US, and Asia Pacific regions offering a sponsorship contract (perhaps ETN salary).
>Make the contract out to a 'Team Franchise' that players are signing on to - this is to maintain control of replacing individual players in order to put the best foot forward if need be. It happens with all the big franchised teams.
Aim 2: Qualify to a major event like 'ESL' 'Dreamhack' or 'ELeague' (Huge, fkn Huge coverage worldwide - and a target audience for the marketplace).
dreamhack.com/
www.eslgaming.com/
www.eleague.com/#s8xZNTOWRgqn
>Teams would need to bootcamp to prepare for a major qualifier, A semi decent team can go pro fairly easy with the right support behind it, most teams got to the big stage for the first time while still saving for flight tickets and accommodation.
Aim 3: Host a new 'Major' as ETN, prizes and fees will be issued and received in ETN crypto. ETN market sells official tournament merchandise.
>Sponsors for the ETN esports Major can list products exclusively on the ETN marketplace during the event. The event attracts traffic to the marketplace via the gambling aspect.
>Sponsors and investment gamblers provide the funds, players provide the entertainment, and it all funnels through the ETN economy.